<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>This is the electronic version of the paper fanzine about strange videogames and the people who make them and play them.  Contact: chris at thisurl.Oh, and just so we’re all on the same page: Everything here is my opinion only (uh, except the comments), and does not reflect that of my employer.
 Follow me on twitter:  @iocat  </description><title>Incredibly Strange Games</title><generator>Tumblr (3.0; @incrediblystrangegames)</generator><link>http://incrediblystrangegames.com/</link><item><title>Analog Wipeout</title><description>&lt;p&gt;You know what happens when you put too many smart German designers together? They form a design collective and make an analog version of a videogame. You know, like &lt;a href="http://www.niklasroy.com/pongmechanik/indexen.html" title="Pongen!" target="_blank"&gt;electromechanical Pong&lt;/a&gt;, or &lt;a href="http://www.veoh.com/watch/v6295971B7hRnMy2" title="No these weren't Germans, but you know..." target="_blank"&gt;Tetris in building lights&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Or, in this case, they take one of the coolest games of its age, Wipeout, and take it analog. &lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lkncyeZnbG1qzzi20.png"/&gt; &lt;/p&gt;
&lt;p&gt;Behold Racer — an arcade racing game with a distinct analog twist.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/33103270?title=0&amp;byline=0&amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/33103270" target="_blank"&gt;Racer - analogue/digital video game mashup - Installation views&lt;/a&gt; from &lt;a href="http://vimeo.com/sputnic" target="_blank"&gt;sputnic&lt;/a&gt; on &lt;a href="http://vimeo.com" target="_blank"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/16926717397</link><guid>http://incrediblystrangegames.com/post/16926717397</guid><pubDate>Thu, 02 Feb 2012 10:00:06 -0800</pubDate><category>german</category><category>strange</category><category>game</category><category>wipeout</category><category>sputnic</category><category>german</category><category>analog</category><category>strange</category><category>game</category></item><item><title>Incredibly Strange Games #3 News:
I’m excited to announce...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lyohj3Mq1U1qzbsuoo1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Incredibly Strange Games #3 News:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;I’m excited to announce that thanks to the savings we realized by cancelling our fax newsletter, we’ll be including a BONUS cover-mounted cassette tape with the next issue of Incredibly Strange Games! &lt;/li&gt;
&lt;li&gt;The tape will include a cassette-cast featuring Necrosoft’s Brandon Sheffield and Frank Cifaldi of Lost Levels b/w some incredibly strange game music, including the debut of international game developer super group Thee Developers.&lt;/li&gt;
&lt;li&gt;It should be available at the GDC Bookstore in early March for your purchasing pleasure!&lt;/li&gt;
&lt;li&gt;Oh and we’ll have an exclusive play-through of one of the 90’s oddest CD-ROM adventures, Re-Elect JFK! (Assuming our friends at Brookins Lawn and Ornamental Spraying Service, Inc. come through with the delivery…)&lt;/li&gt;
&lt;/ul&gt;</description><link>http://incrediblystrangegames.com/post/16829496755</link><guid>http://incrediblystrangegames.com/post/16829496755</guid><pubDate>Tue, 31 Jan 2012 11:45:00 -0800</pubDate></item><item><title>Yorda and Ico getting ready to ride Space Mountain.</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lybnxhUchn1qzbsuoo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yorda and Ico getting ready to ride Space Mountain.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/16424132061</link><guid>http://incrediblystrangegames.com/post/16424132061</guid><pubDate>Tue, 24 Jan 2012 13:34:29 -0800</pubDate></item><item><title>Valet Parking 1989. No other words are needed.</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_ly2gm7xsjk1qzbsuoo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Valet Parking 1989. No other words are needed.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/16134651804</link><guid>http://incrediblystrangegames.com/post/16134651804</guid><pubDate>Thu, 19 Jan 2012 14:18:07 -0800</pubDate></item><item><title>Chip music with a 2600? Pretty cool.</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/S8e7g8kJIlo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Chip music with a 2600? Pretty cool.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/16089297573</link><guid>http://incrediblystrangegames.com/post/16089297573</guid><pubDate>Wed, 18 Jan 2012 17:03:05 -0800</pubDate></item><item><title>Sadly, it’s no Ninja Golf, with Lee Travino taking on...</title><description>&lt;img src="http://29.media.tumblr.com/tumblr_lwz6xxX1gy1qzbsuoo1_250.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Sadly, it’s no Ninja Golf, with Lee Travino taking on demons or Payne Stewart, it’s just a bog-standard NES golf game with an inexplicably cool name.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/15914089378</link><guid>http://incrediblystrangegames.com/post/15914089378</guid><pubDate>Sun, 15 Jan 2012 16:01:00 -0800</pubDate><category>nes</category><category>strange</category><category>name</category><category>lee travino</category><category>game</category></item><item><title>Real life Wip3Out!</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/Zqmdv5iyIOY?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Real life Wip3Out!&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/15246588387</link><guid>http://incrediblystrangegames.com/post/15246588387</guid><pubDate>Tue, 03 Jan 2012 09:49:20 -0800</pubDate></item><item><title>End of the line for Incredibly Strange Games fax...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lwzflkmN8Q1qzbsuoo1_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://27.media.tumblr.com/tumblr_lwzflkmN8Q1qzbsuoo2_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://30.media.tumblr.com/tumblr_lwzflkmN8Q1qzbsuoo5_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;End of the line for Incredibly Strange Games fax newsletter… (click to enlarge by the way)&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/14987204165</link><guid>http://incrediblystrangegames.com/post/14987204165</guid><pubDate>Thu, 29 Dec 2011 12:29:00 -0800</pubDate></item><item><title>Merry Christmas! (via @garywhitta)</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lwqa9h9SuN1qzbsuoo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Merry Christmas! (via @garywhitta)&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/14739934522</link><guid>http://incrediblystrangegames.com/post/14739934522</guid><pubDate>Sat, 24 Dec 2011 13:56:05 -0800</pubDate></item><item><title>Ms. Pac-Man tournament 3! Details! Come by!</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lwh4ztgwaF1qzbsuoo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Ms. Pac-Man tournament 3! Details! Come by!&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/14478559452</link><guid>http://incrediblystrangegames.com/post/14478559452</guid><pubDate>Mon, 19 Dec 2011 15:23:53 -0800</pubDate></item><item><title>Ms. Pac-Man Tournament 3! It's on!</title><description>&lt;p&gt;Posting from the road in Oregon as we head down to Oakland. The annual ISG Ms. Pac-Man tournament is THIS TUESDAY, the 20th or so. Location is tbd but check here or @iocat on Twitter for final location. Likely gonna be Launderland in Temescal starting around 7.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/14358130198</link><guid>http://incrediblystrangegames.com/post/14358130198</guid><pubDate>Sat, 17 Dec 2011 08:40:36 -0800</pubDate></item><item><title>Merry Chritmazombies</title><description>&lt;p&gt;Last year 1up.com did a great round-up of Christmas games, which I’m not going to link to again, because the guy who wrote it doesn’t even work there anymore (but I think it’s in the archives of this site someplace). &lt;/p&gt;
&lt;p&gt;This year, feast your eyes on this four-player Santa vs. Zombies (and polar bears) shooter, called, appropriately enough, Santa and the Zombie Encounter.&lt;/p&gt;
&lt;p&gt;And when you’re done feasting, go to Xbox.com and &lt;a href="http://marketplace.xbox.com/en-US/Product/Santa-And-The-Zombie-Encounter/66acd000-77fe-1000-9115-d8025855072e" title="It's only $3! Support the scene, man!" target="_blank"&gt;buy the game&lt;/a&gt;, and it will be queued for download next time you turn on your Xbox. TECHNOLOGY!!&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="480" src="http://www.youtube.com/embed/-wzGhAo-tQU" width="640"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/14135497398</link><guid>http://incrediblystrangegames.com/post/14135497398</guid><pubDate>Mon, 12 Dec 2011 14:52:58 -0800</pubDate><category>christmas</category><category>zombies</category><category>game</category><category>strange</category></item><item><title>You play this Grasshopper Manufacture survival horror game...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lvjji9rsVB1qzbsuoo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;You play this Grasshopper Manufacture survival horror game entirely through the viewfinder of a camera lens. If you run out of film during a scene, you die.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/13598753480</link><guid>http://incrediblystrangegames.com/post/13598753480</guid><pubDate>Thu, 01 Dec 2011 11:58:57 -0800</pubDate></item><item><title>Hey the new issue of Cultured is out. This time it’s all...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_ltndk8AB2p1qzbsuoo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Hey the new issue of Cultured is out. This time it’s all about game collective Local #12’s game industry meta game, which is not a videogame but a card game. You can buy it or get it free as a .pdf, or in the deluxe print edition at creator Michael Brown’s website &lt;a title="Get Cultured!" target="_blank" href="http://www.michaelrbrown.com/?page_id=167"&gt;here&lt;/a&gt;!&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/11929374241</link><guid>http://incrediblystrangegames.com/post/11929374241</guid><pubDate>Tue, 25 Oct 2011 17:33:44 -0700</pubDate></item><item><title>My Steve Jobs story</title><description>&lt;p&gt;It’s definitely not game related — let’s be honest, despite enabling one of the biggest game platforms in history, Steve Jobs did not like videogames — but my one in-person experience with Jobs back in my journalist days was still pretty cool:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;I went&lt;span&gt; to interview him just after the iMacs came out. The interview was in late afternoon in this board room at Apple.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;I sat with my back to the window, along with a couple of colleagues, and Steve was facing us. Except, the afternoon sun was coming in horizontally through the blinds, directly into his eyes. It had to be excruciating. So we asked if we should close the blinds. His PR person went to do it and Steve was like “No, don’t, the product looks fantastic in this light.” &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;So he did the whole interview with the sun in his eyes, just so his product would (literally) shine. We weren’t taking pictures, either.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/11103960094</link><guid>http://incrediblystrangegames.com/post/11103960094</guid><pubDate>Thu, 06 Oct 2011 09:55:07 -0700</pubDate></item><item><title>NOTICE: The Labradoodle has been deprecated in favor of the Ms....</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lsau7dIIC51qzbsuoo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;NOTICE: The Labradoodle has been deprecated in favor of the Ms. Pac-Moodle, effective immediately.&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/10815304807</link><guid>http://incrediblystrangegames.com/post/10815304807</guid><pubDate>Thu, 29 Sep 2011 12:30:49 -0700</pubDate></item><item><title>IBM's $20M Pong AI</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ls7cx1QDmp1qzzi20.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Over at &lt;a title="Ready Player One" target="_blank" href="http://insertcredit.com/"&gt;Insert Credit&lt;/a&gt;, &lt;a title="@necrosofty!" href="http://twitter.com/#!/necrosofty" target="_blank"&gt;Brandon Sheffield&lt;/a&gt; has an&lt;a title="The Computer Always Wins" target="_blank" href="http://insertcredit.com/2011/08/18/ibms-20-million-pong-ai/#more-4923"&gt; interesting report&lt;/a&gt; on IBM’s latest neural processing chips, which enable complete dominance at &lt;em&gt;Pong&lt;/em&gt;. He also posits that humans playing IBM &lt;em&gt;WebPong&lt;/em&gt; may have been unwitting dupes in ushering in a dark age of &lt;em&gt;Pong&lt;/em&gt; dominance by machines…&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/10741760517</link><guid>http://incrediblystrangegames.com/post/10741760517</guid><pubDate>Tue, 27 Sep 2011 15:29:36 -0700</pubDate></item><item><title>Canabalt for C64</title><description>&lt;p&gt;Obviously I love Canabalt and the whole Canabalt &lt;a title="IT'S LINKING INSIDE THE SITE!" target="_blank" href="http://incrediblystrangegames.com/post/4449231823/my-canabalt-dream-bettered"&gt;fan-fic&lt;/a&gt; scene, but it’s cool to see the game&lt;a title="All the latest C64 scene news!" target="_blank" href="http://www.rgcd.co.uk/2011/09/c64anabalt-preview-c64.html"&gt; &lt;em&gt;finally &lt;/em&gt;come to Commodore 64&lt;/a&gt;. Sadly, it looks like it’s going to be jammed on a &lt;a title="Better than tape, I guess..." target="_blank" href="http://www.rgcd.co.uk/2011/05/c64-16kb-cartridge-game-development.html"&gt;16K cartridge&lt;/a&gt; instead of the disk-based release we were all hoping for.&lt;/p&gt;
&lt;p&gt;Check out the early preview video!&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" src="http://www.youtube.com/embed/V8Nz0Vbj_Qk" height="360" width="480"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/10575123881</link><guid>http://incrediblystrangegames.com/post/10575123881</guid><pubDate>Fri, 23 Sep 2011 17:02:00 -0700</pubDate></item><item><title>Kicking Girls in Copenhagen with Johan Sebastian Joust</title><description>&lt;p&gt;&lt;p class="MsoNormal"&gt;&lt;span&gt;It’s pitch black. I’m on a derelict barge in a backwater of Copenhagen harbor, and I’m trying to kick a girl.&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;Welcome to &lt;em&gt;Johan Sebastian Joust&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;img src="http://media.tumblr.com/tumblr_loz8o6byye1qzzi20.png"/&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;It’s interesting to see how the global indie development scene is evolving. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;In the U.S., maybe not unexpectedly, success as an indie developer these days seems to include (require?) getting rich. Or at least selling a lot of copies of your game. Being a “starving indie” is only cool for so long, and the champions of the indie scene are all sitting on million-sellers.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;I’ll never complain about that – I truly believe that commercial viability can be an extremely valid success criteria for art. Heck, with the exception of one lame zine, I’ve built my entire career on commercial art, and I’d never apologize for that. I love commercial art, and I love the commercial success so many indies have had. I want that to continue &lt;strong&gt;forever&lt;/strong&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;But I also think that art can and should be valid for its own sake, and on its own terms. I worry that some indies in the U.S. are trying to force their art in commercial directions it doesn’t want to go. Or worse, they’re unrealistically expecting that commercial success is an inevitable function of creating great art. Sometimes, great artists do need day jobs.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;That’s one of the reasons it was so refreshing hanging out with some indie devs in Europe. While the tiny start-up / indie developer ethos I worship seems to be much less respected by the mainstream than it is in the U.S. (where, in the heart of every salaryman lurks an unrealized entrepreneur), there seems also to be less focus on the part of indies in creating necessarily commercial offerings. Therefore, the games can sometimes be much more novel, much stranger, and (sometimes) much more fun!&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;Which brings us back to Copenhagen and that barge. The boat is part of an art collective, and one night last May I crashed the Copenhagen Game Collective’s boat party. There were three or four games set up: &lt;a title="Brutally Unfair Tactics Totally Ok Now" target="_blank" href="http://gamerdork.net/?p=8265"&gt;B.U.T.T.O.N.&lt;/a&gt;, tortuous keyboard rock-climbing game &lt;a title="Frustration is a gameplay element" target="_blank" href="http://www.foddy.net/2011/03/girp/"&gt;GIRP &lt;/a&gt;modded to work with four dance pads, and of course, &lt;em&gt;Johan Sebastian Joust&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;em&gt;Joust &lt;/em&gt;is fairly straightforward. You have a motion controller (in the May prototype, a Wiimote), some Bach playing, and two enemies. No screen. No visual cues at all.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;The rules are simple: If you move your motion controller too fast, it buzzes and you lose. If your opponents lose before you do, you win. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;The motion controller is set to extreme sensitivity, meaning you have to move very slowly, and very gently. Occasionally the music speeds up for a few seconds and so can you, but basically this is slow-motion aggression.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;The game almost quintessentially captures some of the themes the Copenhagen Game Collective has been working toward recently. It forces humans to interact with each other. It gets players looking at each other, not a screen. And it explores the intrinsic fun of slow motion.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;Fun. Fun is an understatement with Joust. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;There’s a reason that every online video of a play session shows all the participants grinning like idiots. Boldly put, this may be the greatest multiplayer game ever created.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;As you slowly circle your opponents, arm held up and back (or down and forward) every element of deviant human behavior can be and is explored as a strategy. It’s a game theorist’s dream. From luring someone into complacency by pretending to gang up on a third player (only to smack your ally’s controller from their hand), to daringly exploiting your reach (or kicking ability!) in a frontal assault, everything is allowed, and through the course of an evening, everything is tried. And don’t forget: a&lt;/span&gt;&lt;span&gt; well-timed dodge will put your opponent off-balance and make him move his controller too fast as well, if not better than, a well-timed strike. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;Violence, finesse, reach, retreat, perfidy. &lt;/span&gt;&lt;span&gt;It all works, and it’s awesome&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;In my longest match, played in pitch black after a fuse blew, I had a foot and a half height advantage. But my opponent kept shrinking back into the crowd, forcing me to back up and give her room since I couldn’t quite bring myself to kick someone cowering on the floor, even in a game. After six or seven volleys like this, we both laughed and I just shook my controller and committed suicide. She beat me with my inability to overcome societal norms, and we both knew it.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;I don’t know if &lt;em&gt;Joust&lt;/em&gt; can become a successful commercial product. It’s certainly fun enough that there may be a way to try (a version is in development now for smart phones, and a PlayStation Move controller version, which supports six players at once, is also in the works). But I do know that the game was not conceived by its creators as a commercial product. I think that gave them a freedom that some indie devs in the U.S. lack. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;em&gt;Joust &lt;/em&gt;may be one of the most important things to happen in games in years. You can’t be around it and not be wowed by its magic. Whether or not it ever evolves into a commercial powerhouse, it’s creative like this that moves gameplay in new directions, and that’s just as exciting.&lt;/span&gt;&lt;/p&gt;&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/8118918708</link><guid>http://incrediblystrangegames.com/post/8118918708</guid><pubDate>Tue, 26 Jul 2011 22:47:37 -0700</pubDate><category>game</category><category>videogame</category><category>strange</category><category>wii</category><category>move</category><category>copenhagen</category><category>game</category><category>collective</category></item><item><title>Receipt Racer</title><description>&lt;a href="http://www.undef.ch/receipt-racer"&gt;Receipt Racer&lt;/a&gt;: &lt;p&gt;Via &lt;a title="FOLLOW TANIO" target="_blank" href="http://twitter.com/#!/tanioklyce"&gt;Tanio Klyce&lt;/a&gt; comes an incredible mash-up of some of my favorite things. Very analogy electronic games, projected graphics, rapid development and &lt;a title="My first printer! The Apple Scribe!" target="_blank" href="http://books.google.com/books?id=rC4EAAAAMBAJ&amp;lpg=PA55&amp;ots=MY4WQIRmrd&amp;dq=apple%20scribe%20printer&amp;pg=PA55#v=onepage&amp;q=apple%20scribe%20printer&amp;f=false"&gt;thermal printers&lt;/a&gt;! Awesome!&lt;/p&gt;</description><link>http://incrediblystrangegames.com/post/7277563146</link><guid>http://incrediblystrangegames.com/post/7277563146</guid><pubDate>Tue, 05 Jul 2011 14:53:45 -0700</pubDate></item></channel></rss>

